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Narrative: The narrative (and setting) I want to create here, is a museum of stolen/robbed artifacts from around the world, which itself has been ransacked and robbed, and left to decay.

I've only finished a small part of this assignment - I'm still working on refining a lot of things in this piece, including building interactions and a narrative into it - couldn't finish it yet. 

One of the things I wanted to do, for example, is to pull out narratives of the stolen objects when you approach it, via floating Text UI . The narratives can be (fictional) information (this artifact was stolen by xyz crusader/warrior and brought into this magnificent museum), it could be commentary (this patterned carpet/tapestry from the lowly lands of Lalala is the pride of the best museum of this country).

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Sources of 3D Assets & Textures used:

Marble Bust 01, Rico Cilliers
Modular Mughal Arches
Television
Potted Plant
Fancy Picture Frame
Brass Vase

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